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Javascript Library in Lightning Component
How to, Javascript Library in Salesforce Lightning Component?
I want make Draw Flow Chart in Lightning Component, (just draw)
I found this : https://gojs.net/latest/samples/flowchart.html
I want apply Library in Lightning Component
I made component, and Component Code is :
Controller Code is :
does not saved.... error
How can I do?
plz
Help me
I want make Draw Flow Chart in Lightning Component, (just draw)
I found this : https://gojs.net/latest/samples/flowchart.html
I want apply Library in Lightning Component
I made component, and Component Code is :
<aura:component implements="flexipage:availableForRecordHome,force:hasRecordId" access="global" > <aura:handler name="init" value="{!this}" action="{!c.doInit}" /> <ltng:require scripts="{!join($Resource.Tree + '/release/go.js', $Resource.Tree + '/assets/js/goSamples.js')}"/> </aura:component>
Controller Code is :
({ init: function() { if (window.goSamples) goSamples(); // init for these samples -- you don't need to call this var ab = go.GraphObject.make; // for conciseness in defining templates myDiagram = ab(go.Diagram, 'myDiagramDiv', // must name or refer to the DIV HTML element { initialContentAlignment: go.Spot.Center, allowDrop: true, // must be true to accept drops from the Palette 'LinkDrawn': showLinkLabel, // this DiagramEvent listener is defined below 'LinkRelinked': showLinkLabel, scrollsPageOnFocus: false, 'undoManager.isEnabled': true // enable undo & redo }) // when the document is modified, add a "*" to the title and enable the "Save" button myDiagram.addDiagramListener('Modified', function(e) { var button = document.getElementById('SaveButton'); if (button) button.disabled = !myDiagram.isModified; var idx = document.title.indexOf('*'); if (myDiagram.isModified) { if (idx < 0) document.title += '*'; } else { if (idx >= 0) document.title = document.title.substr(0, idx); } } } })
does not saved.... error
How can I do?
plz
Help me
Are you getting a compile time error? If yes, can you pleae share the error.
One more thing - the code which you have in init method should actually be inside the afterScriptsLoaded method like below:
All Answers
Are you getting a compile time error? If yes, can you pleae share the error.
One more thing - the code which you have in init method should actually be inside the afterScriptsLoaded method like below: