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prateek khanna 24
Hi All, I have One Audio recorder its audio its not getting saved anywhere, I want it to save in My Feedback Object Attachment, How to achieve this.
Visualforce Code-
<apex:page standardController="Feedbacks__c" docType="html-5.0">
<apex:pageBlock >
<apex:pageBlockSection >
<apex:form >
<style>
a {
color: #337ab7;
}
p {
margin-top: 1rem;
}
a:hover {
color:#23527c;
}
a:visited {
color: #8d75a3;
}
body {
line-height: 1.5;
font-family: sans-serif;
word-wrap: break-word;
overflow-wrap: break-word;
color:black;
margin:2em;
}
h1 {
text-decoration: underline red;
text-decoration-thickness: 3px;
text-underline-offset: 6px;
font-size: 220%;
font-weight: bold;
}
h2 {
font-weight: bold;
color: #005A9C;
font-size: 140%;
text-transform: uppercase;
}
red {
color: red;
}
#controls {
display: flex;
margin-top: 2rem;
max-width: 28em;
}
button {
flex-grow: 1;
height: 3.5rem;
min-width: 2rem;
border: none;
border-radius: 0.15rem;
background: #ed341d;
margin-left: 2px;
box-shadow: inset 0 -0.15rem 0 rgba(0, 0, 0, 0.2);
cursor: pointer;
display: flex;
justify-content: center;
align-items: center;
color:#ffffff;
font-weight: bold;
font-size: 1.5rem;
}
button:hover, button:focus {
outline: none;
background: #c72d1c;
}
button::-moz-focus-inner {
border: 0;
}
button:active {
box-shadow: inset 0 1px 0 rgba(0, 0, 0, 0.2);
line-height: 3rem;
}
button:disabled {
pointer-events: none;
background: lightgray;
}
button:first-child {
margin-left: 0;
}
audio {
display: block;
width: 100%;
margin-top: 0.2rem;
}
li {
list-style: none;
margin-bottom: 1rem;
}
#formats {
margin-top: 0.5rem;
font-size: 80%;
}
#recordingsList{
max-width: 28em;
}
</style>
<script>
URL = window.URL || window.webkitURL;
var gumStream; //stream from getUserMedia()
var rec; //Recorder.js object
var input; //MediaStreamAudioSourceNode we'll be recording
// shim for AudioContext when it's not avb.
var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioContext //audio context to help us record
var recordButton = document.getElementById("recordButton");
var stopButton = document.getElementById("stopButton");
var pauseButton = document.getElementById("pauseButton");
/*
//add events to those 2 buttons
recordButton.addEventListener("click", startRecording);
stopButton.addEventListener("click", stopRecording);
pauseButton.addEventListener("click", pauseRecording);
*/
function startRecording() {
console.log("recordButton clicked");
/*
Simple constraints object, for more advanced audio features see
https://addpipe.com/blog/audio-constraints-getusermedia/
*/
var constraints = { audio: true, video:false }
/*
Disable the record button until we get a success or fail from getUserMedia()
*/
/*
recordButton.disabled = true;
stopButton.disabled = false;
pauseButton.disabled = false
*/
/*
We're using the standard promise based getUserMedia()
https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/getUserMedia
*/
navigator.mediaDevices.getUserMedia(constraints).then(function(stream) {
console.log("getUserMedia() success, stream created, initializing Recorder.js ...");
/*
create an audio context after getUserMedia is called
sampleRate might change after getUserMedia is called, like it does on macOS when recording through AirPods
the sampleRate defaults to the one set in your OS for your playback device
*/
audioContext = new AudioContext();
//update the format
document.getElementById("formats").innerHTML="Format: 1 channel pcm @ "+audioContext.sampleRate/1000+"kHz"
gumStream = stream;
input = audioContext.createMediaStreamSource(stream);
/*
Create the Recorder object and configure to record mono sound (1 channel)
Recording 2 channels will double the file size
*/
rec = new Recorder(input,{numChannels:1})
//start the recording process
rec.record()
console.log("Recording started");
}).catch(function(err) {
//enable the record button if getUserMedia() fails
recordButton.disabled = false;
stopButton.disabled = true;
pauseButton.disabled = true
});
}
function pauseRecording(){
console.log("pauseButton clicked rec.recording=",rec.recording );
if (rec.recording){
//pause
rec.stop();
//pauseButton.innerHTML="Resume";
}else{
//resume
rec.record()
//pauseButton.innerHTML="Pause";
}
}
function stopRecording() {
console.log("stopButton clicked");
//disable the stop button, enable the record too allow for new recordings
/*Meenamma
stopButton.disabled = true;
recordButton.disabled = false;
pauseButton.disabled = true;
*/
//reset button just in case the recording is stopped while paused
// pauseButton.innerHTML="Pause";
//tell the recorder to stop the recording
rec.stop();
//stop microphone access
gumStream.getAudioTracks()[0].stop();
//create the wav blob and pass it on to createDownloadLink
rec.exportWAV(createDownloadLink);
}
function createDownloadLink(blob) {
var url = URL.createObjectURL(blob);
var au = document.createElement('audio');
var li = document.createElement('li');
var link = document.createElement('a');
//name of .wav file to use during upload and download (without extendion)
var filename = new Date().toISOString();
//add controls to the <audio> element
au.controls = true;
au.src = url;
//save to disk link
link.href = url;
link.download = filename+".wav"; //download forces the browser to donwload the file using the filename
link.innerHTML = "Save to disk";
//add the new audio element to li
li.appendChild(au);
//add the filename to the li
li.appendChild(document.createTextNode(filename+".wav "))
//add the save to disk link to li
li.appendChild(link);
//upload link
var upload = document.createElement('a');
upload.href="#";
upload.innerHTML = "Upload";
upload.addEventListener("click", function(event){
var xhr=new XMLHttpRequest();
xhr.onload=function(e) {
if(this.readyState === 4) {
console.log("Server returned: ",e.target.responseText);
}
};
var fd=new FormData();
fd.append("audio_data",blob, filename);
xhr.open("POST","upload.php",true);
xhr.send(fd);
})
li.appendChild(document.createTextNode (" "))//add a space in between
li.appendChild(upload)//add the upload link to li
//add the li element to the ol
recordingsList.appendChild(li);
}
</script>
<html>
<head>
<title>Simple Recorder.js demo with record, stop and pause - addpipe.com</title>
<!-- Latest compiled and minified Bootstrap CSS -->
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous"/>
<link rel="stylesheet" type="text/css" href="style.css"/>
</head>
<body>
<div id="controls">
<input id="recordButton" type="button" value="Recorder" onclick="startRecording();"/>
<input id="pauseButton" type="button" value="Pause" onclick="pauseRecording();"/>
<input id="stopButton" type="button" value="Stop" onclick="stopRecording();"/>
</div>
<div id="formats">Format: start recording to see sample rate</div>
<p><strong>Recordings:</strong></p>
<ol id="recordingsList"></ol>
<!-- inserting these scripts at the end to be able to use all the elements in the DOM -->
<script src="https://cdn.rawgit.com/mattdiamond/Recorderjs/08e7abd9/dist/recorder.js"></script>
<script src="js/app.js"></script>
</body>
</html>
<apex:page standardController="Feedbacks__c" docType="html-5.0">
<apex:pageBlock >
<apex:pageBlockSection >
<apex:form >
<style>
a {
color: #337ab7;
}
p {
margin-top: 1rem;
}
a:hover {
color:#23527c;
}
a:visited {
color: #8d75a3;
}
body {
line-height: 1.5;
font-family: sans-serif;
word-wrap: break-word;
overflow-wrap: break-word;
color:black;
margin:2em;
}
h1 {
text-decoration: underline red;
text-decoration-thickness: 3px;
text-underline-offset: 6px;
font-size: 220%;
font-weight: bold;
}
h2 {
font-weight: bold;
color: #005A9C;
font-size: 140%;
text-transform: uppercase;
}
red {
color: red;
}
#controls {
display: flex;
margin-top: 2rem;
max-width: 28em;
}
button {
flex-grow: 1;
height: 3.5rem;
min-width: 2rem;
border: none;
border-radius: 0.15rem;
background: #ed341d;
margin-left: 2px;
box-shadow: inset 0 -0.15rem 0 rgba(0, 0, 0, 0.2);
cursor: pointer;
display: flex;
justify-content: center;
align-items: center;
color:#ffffff;
font-weight: bold;
font-size: 1.5rem;
}
button:hover, button:focus {
outline: none;
background: #c72d1c;
}
button::-moz-focus-inner {
border: 0;
}
button:active {
box-shadow: inset 0 1px 0 rgba(0, 0, 0, 0.2);
line-height: 3rem;
}
button:disabled {
pointer-events: none;
background: lightgray;
}
button:first-child {
margin-left: 0;
}
audio {
display: block;
width: 100%;
margin-top: 0.2rem;
}
li {
list-style: none;
margin-bottom: 1rem;
}
#formats {
margin-top: 0.5rem;
font-size: 80%;
}
#recordingsList{
max-width: 28em;
}
</style>
<script>
URL = window.URL || window.webkitURL;
var gumStream; //stream from getUserMedia()
var rec; //Recorder.js object
var input; //MediaStreamAudioSourceNode we'll be recording
// shim for AudioContext when it's not avb.
var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioContext //audio context to help us record
var recordButton = document.getElementById("recordButton");
var stopButton = document.getElementById("stopButton");
var pauseButton = document.getElementById("pauseButton");
/*
//add events to those 2 buttons
recordButton.addEventListener("click", startRecording);
stopButton.addEventListener("click", stopRecording);
pauseButton.addEventListener("click", pauseRecording);
*/
function startRecording() {
console.log("recordButton clicked");
/*
Simple constraints object, for more advanced audio features see
https://addpipe.com/blog/audio-constraints-getusermedia/
*/
var constraints = { audio: true, video:false }
/*
Disable the record button until we get a success or fail from getUserMedia()
*/
/*
recordButton.disabled = true;
stopButton.disabled = false;
pauseButton.disabled = false
*/
/*
We're using the standard promise based getUserMedia()
https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/getUserMedia
*/
navigator.mediaDevices.getUserMedia(constraints).then(function(stream) {
console.log("getUserMedia() success, stream created, initializing Recorder.js ...");
/*
create an audio context after getUserMedia is called
sampleRate might change after getUserMedia is called, like it does on macOS when recording through AirPods
the sampleRate defaults to the one set in your OS for your playback device
*/
audioContext = new AudioContext();
//update the format
document.getElementById("formats").innerHTML="Format: 1 channel pcm @ "+audioContext.sampleRate/1000+"kHz"
gumStream = stream;
input = audioContext.createMediaStreamSource(stream);
/*
Create the Recorder object and configure to record mono sound (1 channel)
Recording 2 channels will double the file size
*/
rec = new Recorder(input,{numChannels:1})
//start the recording process
rec.record()
console.log("Recording started");
}).catch(function(err) {
//enable the record button if getUserMedia() fails
recordButton.disabled = false;
stopButton.disabled = true;
pauseButton.disabled = true
});
}
function pauseRecording(){
console.log("pauseButton clicked rec.recording=",rec.recording );
if (rec.recording){
//pause
rec.stop();
//pauseButton.innerHTML="Resume";
}else{
//resume
rec.record()
//pauseButton.innerHTML="Pause";
}
}
function stopRecording() {
console.log("stopButton clicked");
//disable the stop button, enable the record too allow for new recordings
/*Meenamma
stopButton.disabled = true;
recordButton.disabled = false;
pauseButton.disabled = true;
*/
//reset button just in case the recording is stopped while paused
// pauseButton.innerHTML="Pause";
//tell the recorder to stop the recording
rec.stop();
//stop microphone access
gumStream.getAudioTracks()[0].stop();
//create the wav blob and pass it on to createDownloadLink
rec.exportWAV(createDownloadLink);
}
function createDownloadLink(blob) {
var url = URL.createObjectURL(blob);
var au = document.createElement('audio');
var li = document.createElement('li');
var link = document.createElement('a');
//name of .wav file to use during upload and download (without extendion)
var filename = new Date().toISOString();
//add controls to the <audio> element
au.controls = true;
au.src = url;
//save to disk link
link.href = url;
link.download = filename+".wav"; //download forces the browser to donwload the file using the filename
link.innerHTML = "Save to disk";
//add the new audio element to li
li.appendChild(au);
//add the filename to the li
li.appendChild(document.createTextNode(filename+".wav "))
//add the save to disk link to li
li.appendChild(link);
//upload link
var upload = document.createElement('a');
upload.href="#";
upload.innerHTML = "Upload";
upload.addEventListener("click", function(event){
var xhr=new XMLHttpRequest();
xhr.onload=function(e) {
if(this.readyState === 4) {
console.log("Server returned: ",e.target.responseText);
}
};
var fd=new FormData();
fd.append("audio_data",blob, filename);
xhr.open("POST","upload.php",true);
xhr.send(fd);
})
li.appendChild(document.createTextNode (" "))//add a space in between
li.appendChild(upload)//add the upload link to li
//add the li element to the ol
recordingsList.appendChild(li);
}
</script>
<html>
<head>
<title>Simple Recorder.js demo with record, stop and pause - addpipe.com</title>
<!-- Latest compiled and minified Bootstrap CSS -->
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous"/>
<link rel="stylesheet" type="text/css" href="style.css"/>
</head>
<body>
<div id="controls">
<input id="recordButton" type="button" value="Recorder" onclick="startRecording();"/>
<input id="pauseButton" type="button" value="Pause" onclick="pauseRecording();"/>
<input id="stopButton" type="button" value="Stop" onclick="stopRecording();"/>
</div>
<div id="formats">Format: start recording to see sample rate</div>
<p><strong>Recordings:</strong></p>
<ol id="recordingsList"></ol>
<!-- inserting these scripts at the end to be able to use all the elements in the DOM -->
<script src="https://cdn.rawgit.com/mattdiamond/Recorderjs/08e7abd9/dist/recorder.js"></script>
<script src="js/app.js"></script>
</body>
</html>
Review below links that can help you with your implementation.
http://www.jitendrazaa.com/blog/salesforce/access-camera-and-audio-recorder-of-mobile-device-in-visualforce-and-upload-as-chatter-file/
https://www.forcetalks.com/salesforce-topic/how-to-add-music-to-a-salesforce-visualforce-page/
https://developer.salesforce.com/forums/?id=9060G0000005QbJQAU
https://developer.salesforce.com/forums/?id=9060G000000I2j7QAC
Thanks,
Vinay Kumar